![]() So if all else was equal, you could be as disadvantaged as -11 on an attack and still be “neutral”… However, in Smash there is Shield Drop which takes 11 frames in Ultimate. In most games, being negative means you can’t apply pressure since the defending opponent would be able to act before you as the attacker. Negative meaning the defender can act before the attacker. About On Shield data: The +/- refers to who can act first after an attack hits a shield.Grab out of shield takes an additional 4 frames and does not incur Shield Drop.Jumping out of shield takes 3 frames and does not incur Shield Drop.Up B and Up Smash happen instantly out of shield and do not incur Shield Drop.Dropping your shield ( Shield Drop) takes 11 frames.I wanted something that I could easily check during tournament or while commentating, so I made this! And now, thanks to me spending a grueling four days parsing spreadsheets of data into HTML, you can use it too! I was tired of there not being a single source for all of the available data, and I was even more tired of dealing with non-mobile-friendly sites and spreadsheets. Ultimate! And guess what? It’s extremely mobile-friendly! I recently made a neat thing! You can use to check frame data for every character in Super Smash Bros.
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